Make sure that the people who download your mod are aware of this so that they don't break their game. That means that if something is incompatible you can temporarily uninstall and reinstall it after you are done with the character creation screen. Once you save your game, the character's appearance is saved too, so you no longer need the mod enabled. However, the strength of this type of mod is that it can be installed and then removed.
The mod makes one small change to the original race, which can create conflicts if you use mods that make changes to it as well. If installed alongside any other mods that edit race, this new mod you have created may cause crashes. Be a Good Modder: Compatibility With Other Mods You don't have to start from scratch just go over and second check the steps again in the Creation Kit, and make sure your mod is at the bottom of the load order. the tool will take approx 2 min searching for the REFRs' to remove 8. Click 'FIX ALL REFR's' and then select '' AND 'mysave.ess' in your skyrim saves folder 7. That's what being a good modder is all about.If not, then something has gone wrong along the way. Run SKYRIM Save Cleaner.exe (its in Data folder) 6. Open SSEedit, right click in the Master/Plugin selection window, and choose 'Select None' then put a check in the boxes for Skyrim.esm, and Update.esm, Click OK, then wait. Therefore it needs to be cleaned first, and by itself. Make sure that the people who download your mod are aware of this so that they don't break their game. Update.esm is the file that brings Skyrim up to the current build, and as such is a required file for all other DLCs.
Selected the save, went to the load order of that save and right clicked on Immersive Creatures and the Dragonborn optional file and went to Disable, and it shows an 'XX' infront of the mod name.
Load your savegame in Skyrim/Fallout and make sure it's working properly. After playing Skyrim for more that 20 hours I recommend that you clean up your latest save game using the utility, Skyrim Save Cleaner. Went into Wrye Bash in hopes to disable the mod's existing code in my latest save. Go to the 'Clean' menu and select 'Remove Unattached Instances'. This will filter the list and show only the script instances that aren't attached to anything. Be a Good Modder: Compatibility With Other Mods Go to the 'Clean' menu and select 'Show Unattached Instances'. If not, then something has gone wrong along the way.